Thanks guys for the feedback. The scale is also my thoughts. But to specifically answer a couple of things, the dent that I talked about turned out like nothing I wanted so I scraped it for further learning. Something I want to get back to, but once I've learned more. And there is a keypad because there are other objects…
I just wanted to say thank you so much to my fellow polycounters who've helped me become the artist I am. I am graduating from the Art Institute of California-Orange County in a few weeks and I managed to land a Environment Intern Position at Obsidian Entertainment and I couldn't be happier! Now the REAL work begins! I…
thanks guys for the replies :) thats exactly what im curious about, the bootcamp and stuff. thanks for the heads up, this is what i wanted this thread to be like.
Found a great article on physics in animation. Specifically focusing on timing, spacing, and scaling. This is part one of a four-part series. https://www.thebrokentangent.com/news/physics Also included is a link from the fantastic GDC #AnimX talks that recently happened. If you're looking to get into any facet of the video…
CMP is selling audio of the talks, but the papers/videos haven't been posted yet. They're supposed to be here: http://www.gdconf.com/conference/proceedings.htm Chris Evans gave the Crytek character talk, he'll probably post a link when it's available. http://chrisevans3d.com/
TLDR: Have you got any tips on giving talks or providing good feedback to students face to face? I've been getting more involved with college and uni visits arranged by work. Recently I shadowed one of our art directors as he gave feedback to a group of students at a local Uni. While on these visits I've occasionally been…
I know what mission you are talking about, that was creepy and nasty. :lol: I hate being chased by those exploding thralls. Thank you both for the feedback! I decided to give the lighting a slight tweak. I hope this version reads better. :) In retrospect this was a challenging scene, trying to keep it dark and atmospheric…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…