I think you should think a bit more about what you're aiming for, that would give you a clearer path to follow and help us get on the same page as you. "Stone temple ruins" is too generic and you might end up with a pretty generic piece. You have mesoamerican, mediterranean, african, asian and more civilizations that made…
@NateMasterFlash Took another look at it and I definitely agree I had the overall building a bit too narrow. I pulled it out a bit towards to open side of the scene and it feels less claustrophobic on that front face now. For the scale, talking to Wes earlier the figure in the doorway is intended to be an Ogre, if you look…
Really great work Shawn. The Indiana Jones environment turned out fantastic. A lot of nice details and some great atmosphere. And the underwater scene is also nice. For the exterior of the temple I would suggest lightening up the stones that are carved just a tad to help them pop from the cliff walls. You still want them…
Wow, looks alot better there. New textures look great, the stone skin could prob still be worked on. It looks more like elephant skin then stone. you should look at some references of stone gollems and actual rocks.
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Looks great but the stone pathway is looking a bit flat compared to other pathway and ground textures. It's mostly noticeable on the last image where the modeled stone slabs break off into the flat stone texture. That may be a bit nit-picky though. :)
Stylized Leather Stylized Metal Stylized Orange Plastic Stylized Grey Stone Stylized Grey Stone Textured Stylized Red Stone Most of these are WIPs. Let me know what you think :)
Scene 03 - The Catapult's field In this scene I used the new iClone6 physics engine to create a catapult that actually worked and it was able to throw "virtual" stones to some kind of enemy. So, first I needed to take the model from the Unity pack and break it in the pieces that should be articulate in iClone. I exported…
Great work as normal guys. I never updated my own version so going to be working on it more tonight over the stream. I'm planning on the last day to do a live stream feedback session. Let me know if you are interested in having your material on this. For now here is some feedback. @derphouse Your scratches are coming off a…
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…