9thKnight : well, I do agree, I have also did corrected the back to mimic the front to get that feeling, but with bigger shapes just to make the balance with the back details. hope you like it too ;) Noth: yeah man, lets give this to all those gamers (I really wanna go in-game with this one ;) ), I am turning to a fan of…
Building a '50s' style space man. He is gonna be used in some rigging tutorials that a buddy is doing. He wants something simple but with a little character so I thought I would throw this guy up here and see what you guys think. He is still WIP so any thoughts would be awesome. Thanks in advance! Super Rough. With some…
Hello everyone, I have posted a new work in my portfolio. I will be glad to receive your rating and feedback :) https://www.artstation.com/artwork/3Eqx8E
The original concpet is by drew hill. (you can find his page on the artstation link!) https://www.artstation.com/artwork/Rv4xe Now Im gonna do the game ready version :smile:
Here's my Maya>Unity workflow, and I can't figure out why this is working the way it does. - Export Maya FBX with Smoothing Groups and Triangulate checked into Painter for texturing. - Once done, import into Unity with default settings - Normals set to Import and Tangents to Mikkt - Project is set to DirectX11 - Import my…
Thank you Aman for your feedback and sorry for the late answer. I tottaly forgot abou this thread but somehow I managed to follow the same idea that you had. I managed to make the blockout as much as possible and tried to add my style following just the idea of the concept. I don't want to make it exactly like in the…
People will just download the banned games, especially the young people they use as an excuse for the bans. The australian governments stance on R18+ games is so archaic and misinformed that it borders on comedy. Ironicall they end up acting as a catalyst to games developers losing money to piracy. Also we are completely…
Original post: I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of it was done in ZBrush with a little work in Modo and Fusion 360, and it was rendered in Vray for Modo, with some post process work in Photoshop. Thank you so much for the honor of putting me on the…