Mesh finished. Just over 14k. OrganizedChaos Thanks for the tip, redid the cloth in zbrush with those new brushes throttlekitty Thanks, adjusted the spokes.
I found these a while back on Reddit, thought you guys might like taking a look... 125 Pixel Backgrounds: http://imgur.com/a/GPlx4 118 Pixel Art Masterpieces: http://imgur.com/a/aiTOw?gallery
okay god damn it you assholes made me do it.. its stider.. map stil a wip.. its 350 exactly with sword!!! eat that assholes! the map on the pic is the actual size of the texture 128.
You don't really have much choice - it's a kernel based filter whichever way you look at it and since it's parallelised already you have limited options in terms of making major speed improvements . The only way it really gets faster is to do less work. If you chain 8 of these with kernel size 16 in a row it will be a lot…
Around 64 for the smaller meshes and 128 for the larger ones i have improved it by turning off the cast shadows on my directional lights outside which are casting the light shafts
Hi there! Same happens to me with 1.8 could you tell me if your problem persisted after updating? This is a bit frustrating when you have those pixelated images.
So, assuming that this ends up as a typical 128/256/512x6 size cubemap, resolution probably doesn't effect the quality too much, but what about high dynamic range?