Hi Friends, I am new to this forum and doing this small project for my portfolio based on the concept and reference. project info: Model Name : AR - 6W Armadillo status : WIP (finished the highpoly model and going to make low poly of this tank and texture it . ) High poly model Duration : 11 Hrs 30 Min. Poly count :…
This is my Illustration entry for the Riot Art Contest. I always wanted to paint Katarina so I figured I'd use this contest as my 'just do it already'. ;) I'm seeing an astounding amount of great artwork on here! Good luck to everyone entering. References http://www.artstation.com/artwork/league-of-legends-katarina…
Are you sure about that? I don't remember hearing about it at the the time and it would have been pretty big news. What program did they use to do the skinning? Were they using a plug-in? I think it was implemented in maya 2011? It really wasn't talked about all that widely until 2006-08. Also I was just watching some EQ2…
that is vertex position precision. it has nothing to do with textures or normal maps. cryengine optimized vertex position so if you have a object with small details that are further away from 0.0.0 origin then those vertex position are optimized. only way to minimize this is to separate the head and export it as its own…
They are taking content they made in the 1st place and getting more money out of it. They also said Mafia isn't supposed to be a GTA clone, but then Jimmy's Vendetta is very much that. I do hope they release some actual good DLC though. But the modders already got a good Multiplayer setup going and ppl are doing texture…
If you're strapped for cash, get Vertex. Also, search boards on pinterest. There are a ton of great tutorial image breakdowns on there. It's hard to get back into it after being out for so long. I went through a similar time back in '08-09 and honestly, my high poly work still isn't great. My roommate has been out since…
Here is a video: http://www.avsforum.com/t/1476765/intel-haswell-lga-1150-socket-h3-stock-cooler-noise The stock cooler on my i7 produced a sound similar to the startup sound at the beginning (0:08 ) of the linked video (when it was under load). The idle noise was the same as in the later part of the video. But even the…
So, I'm using Max and Vray. I find vray to be super intuitive and not near as cumbersome as MR. Not only that, it's easier and faster to get good results imho. I almost always use a basic studio light setup like this http://cgterminal.com/2011/08/01/3ds-max-vray-studio-lighting-setup-tutorial/ My Primary bounces are…
This is not usually a problem, because the shader is pretty simple, and there is not a ton of geo -- so it seems to render pretty fast, BUT by default it does a "SetPass" for each plane. It does eventually become a problem for more complex scenes. Here is the solution I came up with-- Use this tool to convert the sprites…
Thanks for the critique! I didn't even notice the clay look and I totally see it now. The style/effect I was going for was something similar to this: http://videogame-art.com/wp-content/uploads/2012/08/VideoGameArt_Darksiders2FanArt01_MichaelVincente.jpg But I agree that I missed the mark when it comes to the spec...I…