try either of these tutorials. http://davenewson.com/tutorials/udk/planet-earth-material-shader-for-udk [ame=" https://www.youtube.com/watch?v=xS8vDVCHF9c"]Earth / Planet Material Shader - UDK Tutorials by Javahawk - YouTube[/ame]
Just some links to get you started (smellybugs tutorials are particularly good): http://www.noadi.net/Tutorials/sculpting_resources.htm http://www.paint-sculpt.com/tutorials/index.html http://www.shiflettbrothers.com/forum/index.cfm?page=forum&forumID=2
Oh I did, I spent several hours over multiple days researching, learning & watching tutorials before I posted here. Most of all the tutorials say the same things (which I applied) but none of them show every single setting they have selected between all the lighting and rendering options. They typically only show a hand…
Hey Anthony, Lots of great environment video tutorials here http://idrawgirls.blogspot.com/search/label/Tutorial:%20Enviroment%20and%20Landscapes Make sure you scroll down the box on the right for his list of other environment painting tutorials.
I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So…
Ah that Simon Fuchs tutorial. Yeah, I've seen that tutorial being recommended quite a bit actually. It seems like a pretty great tutorial from what I've read about it. I would pick it up right now but I'm tight on cash at the moment. But the moment that I can, I'll definitely pick this one up. Seems like a good workflow…
The reasons may be technical, but the implementation is not. HTML/CSS is not that hard, especially for people that are smart enough to edit a Maxscript. It just takes a little extra preparation and possibly a short tutorial, but it will pay off when your portfolio goes up in page ranks. Your portfolio is supposed to show…
I think you have a number of things going against you here, but the biggest is that you're using software like Gimp and Inkscape. To be 100% honest, nobody that actually has production work to do uses those programs. Gimp is a badly laid-out, non-standard, hacky piece of shit and I've only ever heard of Inkscape when…
I recommend you Python, I am not a programmer and I am much more comfortable with this language, the C++ generates more lines of code, it requires more syntax and variable type specification. If you do not program regularly as a beginner you will quickly forget the syntax and it will be harder to get back into your code.…