For your specific question about the light blue cone, notice that its a combination of 2 rotations. Assuming a typical right handed coord system with z up, you'll want rotation of 60 degrees from the yellow cone about y, which puts it into the same plane and space as one of the upper darker blue cones, then you need to…
Any given curved surface will need to be handled similarly. Success comes from understanding how it will subdivide, which was covered earlier in this thread in depth by Perna. The approach you use is somewhat dictated by the end result you're going for. If the helmet actually has a lot of cut in bits, then yes, start from…
Well, I did use subdiv modelling in the past but once Zbrush got sub-projection slider in its dynamesh and a density picker I gradually stopped to do subdivids at all. Then a few years later I stopped to do hi res models for hard surface things too mostly because of rounding corners shaders + adding details straight inside…
@Octavio Sorry I took a while, but here's my two cents. I checked out your model and I can't find any fault with it, it's working as intended, and you didn't do anything wrong. The shading you see happens because when you scaled that smol oval into the big oval, you also squished it. When you squish a circle like that, you…
@Suosa It looks like you're on the right track. If the mesh subdivides cleanly, without any major smoothing artifacts, then it's generally acceptable to use n-gons and triangles in hard surface subdivision models. Since this model is going through a sculpting pass it may make more sense to try and add these minor surface…
Hi, I want to create a model of an old hammer in Blender and then texture it in Substance Painter. I'm learning to create game assets and aiming for realism. The model of the hammer is mostly ready. The hammer which I'm using as a reference has text and logo engraved on its head and I'm thinking how can I transfer this…
Beforehand, this is not so much about how to model a weird shape, but about how to approach modelling a piece I'm not 100% sure about, so apologies if this is not the right place to ask. Hey guys, so I've not much experience with 3D overall, but I was asked to tackle the modelling part of a group project since I was the…
Well, if i want to work as a modeller or smth, or just model smth i'm asked to, proper topology should be important, shouldn't it? It's a job. Where you are asked to model ANYTHING. You can't go around asking people what to do when you are stuck. Or can you? Who employs a guy, who can't do anytinhg on their own? What if…
@Ridergraal Try selecting the edge loops around the shape's perimeter and use a bevel operation to add the support loops. Bevel operations will produce support loops with a consistent edge width and it's less work than manually adding geometry. Check that the object's scale is 1:1:1. Unequal object scale values can impact…
@Brendan Excellent idea. I don't like cars, but you are dead on, where I was heading in my mind. I made the pot in one piece to start working out continuous lines, in-and-out-and-all-over-the-place. screw sleep. beginning an Audi R10, ..... now {click} @ PEMA Please don't regret aggressively repeating "more geo"! Your…