yes thank you all! you are right. it is absolutely not finished in terms of detail objects and detailmaps. however i leave it as is since i wasted a whole night on it yesterday. in the end i did this to expand a database of objects that i'm on. the ultimate goal is to create a wh9ole level one day. @leleuxart: one solution…
I think you need to properly re-work the design of this before going any further. At the moment there doesn't seem to be much consideration in to what the vehicles purpose is. Is it supposed to be an armoured car, or a sports car? I can't tell. At the moment it looks like you're trying to combine the two styles by…
i've done it on a plane in high turbulence before... with a small laptop mouse... can't speak for a train though... although it sounds cool! but if you use a touchpad, you're nucking futz. like what kind of train are we talking about here? like new york subway style.... chicago L train... a badass bombardier? i'm sure…
As a final product, I'd say this looks quite good, but as far as technical aspects go, right out the gate I notice some really glaring issues, which are mainly just wasted resources. I see a ton of wasted triangles making the body of the guitar and the base of the floating bridge a single object, especially when the UV…
That doesnt justify this strange way of representing 2d point data. It seems like the system was designed with the idea that there would only be rectangle layouts, but now it requires other shapes and you are trying to add layers of complexity on top of the current system to get it to do what you want. From what I…
On the environment art side, while generally you want to keep things consistent, it is still wise to take into account how an object will be used. The flip side is that as art in workflows these days is getting more and more modular, your assets might be re-used in ways you never thought possible. For something like a…
It depends... The designer and artist are quite broad titles. Artists can be designers in the sense that they build concepts, bring functionality to a game/layout/website etc. For example, many graphic designers also work as illustrators, or need to create artistic assets for the site they are working on. This is where the…
I'm pretty confused by this response. Leaving hard edges welded? What does that even mean? Are you actually breaking the verts where you have hard edges? This will cause some pretty bad issues if you are. Even with an unsynced workflow using hard edges is not your only option. You can bevel the edges of your hard angles…
Ah, problem here is typical realism vs credibility debate It looks odd in reallife. Even if you get yours perfectly similar it will not really look believable unless you put the reference aside. sometimes you need to ignore realism and focus on credibility. Try choosing subjects which are very clear and leave no questions.…
Approach something like this in steps. First layout your grid and the find the pieces that you will need to fit within the grid. Don't worry too much about materials at this point just focus on getting the pieces to a point where they can be snapped together and you have all of your necessary wall sizes and corner angles.…