Well, by "4k" I don't mean 4096*4096, instead I'd advocate for as much texture re-use as possible and intelligent material instanciation. For instance, using 2048² normal and albedo, and add tiling 1048² detail maps to save on memory.
Before you go and take a big risk, I have to ask whether or not you know that in order to import and export characters from iClone 6 into other programs, you need 3DXchange Pipeline, which on it's own costs over $400, $600 if you take into account iClone 6 Pro, then whatever additional money it will cost to buy expansions…
If you're interesting in building a low tech product photography setup let me know, I do product photography for an eBay store that I run in my spare time, and for under $1000 you can get a camera, lenses, flash and some basic lighting and backdrop material. Especially if you're only do web-res stuff, you can pick up a…
In that kind of situation I usually create a square texture to avoid some troubles in future. In recent project a have rectangular texture 4096x2048. So i just created a 4k texture to work with and just splited it in half to know my work area. When it will be exported in engine I'll just cut it to 4k x 2k with canvas size…
In my opinion, I think you're making a lot of effort to keep your layout. If you want it to work in mobile, I'd let go of the grid layout. Without the number of thumbnails in a multiple of the number of columns, you'll end up with an unbalanced looking page (i.e. 7 thumbnails on a 3x3 grid will leave a gap). For the mobile…
I think you're very wrong on this one. I think if publishers fail to see the change in the market happening right now, they'll dig their own graves, doesn't matter how big they are at the moment. Let's take Minecraft as an example. Great great game, it was done without any publisher help, Persson didn't take any money from…
Congrats Mr Richards. The level of talent you have on that team now is quite honestly mind-blowing. I'm not exaggerating when I say in my opinion you literally have the best artists in the world on that team. Mildly disappointed for Vigil now Josh Singh and Paul Richards are gone, hopefully they injected enough of their…
Current progress, I made some smaller planters to populate around the scene. I have 2 more planters to make (curved to go around the platform and hanging ones like the reference) and then I'm done making plants and can move onto other things. @Nano Pixel Thanks! Right now most of the plants are from the UE4 Kite Demo on…