also about performance, unless you are on a potato you ought to be able to keep 60fps in a scene like this. For reference I have a 1060 card and have scenes with more foliage than this and can stay around 60fps. Not necessary to achieve if you are going for portfolio but just a reference that you can keep in mind. how far…
Using just photos is a dead end usually . You can try Alchemist/ Sampler AI tool to extract depth and de-light but in my experience it rarely work nice. Only for a few specific subjects. Anyway it seems doing nothing you couldn't do in Photoshop with hipass and content aware fill in regards of delighting. Lightbrush seems…
I decided to take another crack at working exclusively on something hard surface again, this time something less cutesy! I've always wanted to have a sci-fi gun in my portfolio, so I decided to go that route. Artstation breakdown: https://www.artstation.com/artwork/480Gwn Original concept by Felix "Moose" Gallo:…
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…
"would a 3D modelling software be sufficient?" Your post is filled with references to 3d modeling software and fancy hardware ; yet your target seems to be more along the lines of movie shots. Just because Unreal allows you to make a full 3d scene doesn't mean that you have to. Similarly, just because Megascans allows you…
I finally found the solution. It appears lumens are not the same as regular ones? 8 cd = 12 ld not sure where Unreal is pulling that from.... so okay in case anyone has the same problem they can do 2 things: -Lumens (at least the ones that we're used to) are the same as the unit "Unitless". Typed there 1700 and did the…
Um. No problems at all with software compatibility on AMD 5000 series CPU over the last 6 months. I do a lot of work with substance, max, blender and various other things. I wouldn't use my own money to buy intel at the moment. For anything semi professional always go Nvidia for GPU. Apart from them having generally better…
@Radiance80 Welcome to Polycount. Consider checking out the forum information and introduction thread. Why something is modeled one way in one example and differently in another often comes down to the specific technical limitations or requirements of each project. Both approaches are used to optimize a specific aspect of…
What do you hope to learn from it? I ask because this is much like asking for polycounts or texture sizes in the sense that it tells you very little of practical use without a whole shit load of context to go with it. The problems with just having a number like 2ms are multiple 1 : GPUs work in a massively parallel fashion…