Today I've been sitting mostly with my materials/shaders to clean up and improve how the textures blend. I've tried to cobble something together from old tutorials and my own experimentation. I'm not confident in that these are the easiest/best approaches, so feel free to give me some pointers/tips if anyone knows a better…
Despite the default icon, most of us don't bite - really! The load times seemed slow for me as well, so you might want to try it on another system - a friend's computer, or a library. I'm a little curious about some of your design decisions for the pirate's aircraft. Tail-draggers (more properly known as "conventional…
nooo, don't touch the Map Channel dialog. That's for far more complex operations than you're doing here. As i say, you've already done everything you need to do. don't think of UVs as some delicate flower which will fail if you breathe on them from the wrong direction. When you edit UVs, all you're doing is changing the UV…
@passerby Thanks a lot,..I increased the scale of both the low and high poly mesh to like 100 in xnormal and the error window did not come up.Rendered out my normal and ao maps. @EarthQuake No worries.The renderers work well with the maps now.I just had to reverse the normals on the model.Mental ray does seem to be…
Looking great! Can't wait to see you progress with this. From an architectural perspective there are a few things that could use some adjustment. Most often Architects vary the size of window openings from floor to floor and for different purposes. In the interior reference you can see the different heights of the upper…
@3dcaspar & AlexCatMasterSupreme; Thank you again for the feedback. I wasn't trying to come off as overly confident with my artwork. I am a member of several forums and sometimes you have to get creative with the headlines or make them stand just to get someone to view or respond to a post. I must say that I am happy for…
[edit-- some of this stuff may have already been addressed... I didn't see your 2nd page somehow :D ] This is some cool stuff, and your output is pretty quick. How long on average have you been taking on those busts? Oh, and you've done it a couple of times with the figure sculpt, but in the future could you post side…
Hey thanks a lot to everyone checking it out so far. I've been working on it pretty nonstop for awhile now and though I show it to friends to get general feedback, it's great to get really pointed direction about what's working and what's not. Ninjas - Sorry for the delayed reply, thanks for taking a look way back when.…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…
Very similar to 1.42 for the modeling side of things, which very good IMO. I moved to Silo 1.42 from Max and it improved my workflow alot. Very easy to customize, nearly any command can be bound to nearly any key. Mouse is very customizable, with 5 button support in 2.0. Some really great time-savers such as "Tweak" which…