I love creating fan art I do it all the time sometimes I step outside and try my hardest to make my own stuff but I don't have much imagination for that or don't want to spend 2 months on a piece trying because we loose that drive 1 piece two months for me doesn't pan out as productive. (My opinion) The reasons for my fan…
The answer depends totally on style, workflow, and engine restrictions. Stylistically you may want real bevels, but at a point they may not render very pretty and thin triangles are not performant anyways (two consequences of the same basic problem: you're rasterizing). Workflow-wise you may want to make heavy use of…
Looking at the tank scenes, I can see that the props and tanks are all very stylized. Lots of large details, and the definition is achieved using shapes and colors rather than high frequency texture detail (see: your renault tank) Its almost leaning towards a TF2-ish direction. but then when you look at the surrounding…
Thanks everyone for the replies, I'll be taking them all into account for the next stretch of work I do. I did a little bit more work after posting, trying to put stuff I researched on my own into practice. I tried setting up some shapes and lights in 3DS max to see if that would help with finding the right colors to paint…
This looks much better. It looks like there might be some shading errors on your stock? Also, the trigger guard and metal piece that fastens the pump to the barrel are extremely thick. I'd really consider finding a pump shotgun and deciding to model as close to whatever reference you decide; millenia chose an M37 Ithaca…
Do you have 2 monitors or at least a secondary screen, say a laptop? If you have already done this then nvm but I suggest trying to have the vid on the background while you're following along. Don't just watch it like its a movie, have it on while you're doing it. You can pause to catch up or rewind if he did something too…
Just saw this for the first time, sorry if I'm a bit late with this/to late to change things. A bit of a long post, and I don't mean it's bad, just some things that I personally dislike if the goal was sticking to the concept. Overall I think you are kind of missing the overall feel off the car. The concept feels more…
I recommend doing a whole scene just because I find it tons more enjoyable and you get to show off/practice compositional, color and lighting and storytelling skills. It also makes for a more interesting portfolio = better chances at getting a job. But if you want to do single assets and never, ever work within the level…
The number of studios delivering for a Hollywood blockbuster is pretty astonishing. This is actually happening more in the games industry on AAA tiles as well, but I think that the difference is that it is not as publicized. I attended the talk by Maarten Van Der Gaag from Guerrilla Games discussing how they employ 7…
There is a lot existing professionally made models you can check out for free to help get a better idea of what people have done in various situations. Zbrush comes with some base meshes, I believe Maya has some in the content browser under windows > general editors. Unity gives out a free model called "animation guy"…