Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek a self-motivated technical artist with oodles of talent to help us achieve breathtaking visuals. Our ideal candidate will have the capacity to refine our art pipeline, have an in-depth knowledge of…
Character Art Apprenticeship OMNOM! workshop - Austin, TX OMNOMworkshop.com To apply, please send your resume and a link to your portfolio to Jobs@OMNOMworkshop.com DESCRIPTION OMNOM! is in need of an in-house artist who is eager to learn and grow in the craft of making character and character related art for video games.…
Character Art Apprenticeship OMNOM! workshop - Austin, TX OMNOMworkshop.com To apply, please send your resume and a link to your portfolio to Jobs@OMNOMworkshop.com DESCRIPTION OMNOM! is in need of an in-house artist who is eager to learn and grow in the craft of making character and character related art for video games.…
Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek self-motivated artists with oodles of talent to help us achieve breathtaking visuals. You will be responsible for creating an exciting variety of in-game assets, including environments, characters, vehicles…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Taking responsibility and ownership of all technical aspects of…
Super Chico Voyager Who are we? We're called MoonJump Studios and we're currently working on a crowdfunded collectathon 3D platformer being a love letter to games like Mario Sunshine, Cavestory, Rayman Legends and classics. Developed for the PC, Xbox ONE, PS4 and Switch, bringing what was previously an exclusive experience…
Hello there, this is my first time actually making a Polycount account to actually post here (I used to browse around the low poly thread a few years back). I'm aware as a new user, some people may look the other way at my freelance job post, so let me clear up a few things about myself before I give a brief summary of my…
Unreal you should be fine with the base license. You won't fall into the money world until you start to clear a certain money threshold, even then you may never actually need to pay due to the EULA. My place of business falls under a certain category in the license that basically says since we don't ship a product we do…
By general I meant not specific to the company, like I've seen a difference in the type of critique I get here on polycount vs what I get at networking events where I'm there in person, or its a 1 or 1 portfolio review. In this case the review is more specific to what the company needs at that time for any available jobs.…
I worked in video production for a while, and there are many jobs that you could move in to. It all depends on whether you want to work in film, or broadcast. If you want to work in film, living in London is a must. You'll want to start trying to get your foot in the door by landing a runner position, which basically means…