Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek self-motivated artists with oodles of talent to help us achieve breathtaking visuals. You will be responsible for creating an exciting variety of in-game assets, including environments, characters, vehicles…
Character Art Apprenticeship OMNOM! workshop - Austin, TX OMNOMworkshop.com To apply, please send your resume and a link to your portfolio to Jobs@OMNOMworkshop.com DESCRIPTION OMNOM! is in need of an in-house artist who is eager to learn and grow in the craft of making character and character related art for video games.…
Junior Technical Artist The (Junior) Technical Artist reports to the Art Director or his assistants. This is a position that requires production and review of creative and visually inspiring 3D assets for multiple high-profile titles with a broad range of responsibilities. The (Junior) Technical Artist will support the Art…
Hello there, this is my first time actually making a Polycount account to actually post here (I used to browse around the low poly thread a few years back). I'm aware as a new user, some people may look the other way at my freelance job post, so let me clear up a few things about myself before I give a brief summary of my…
Unreal you should be fine with the base license. You won't fall into the money world until you start to clear a certain money threshold, even then you may never actually need to pay due to the EULA. My place of business falls under a certain category in the license that basically says since we don't ship a product we do…
By general I meant not specific to the company, like I've seen a difference in the type of critique I get here on polycount vs what I get at networking events where I'm there in person, or its a 1 or 1 portfolio review. In this case the review is more specific to what the company needs at that time for any available jobs.…
Oh shit, you guys remember this thread!? Man those were the days of delivering new pieces. I have not shown anything new in a long time, not because i slowed down but I have been reading tons of tech about games instead. Leaning into another direction for a while. I miss building things and because of that I took a spin in…
I worked in video production for a while, and there are many jobs that you could move in to. It all depends on whether you want to work in film, or broadcast. If you want to work in film, living in London is a must. You'll want to start trying to get your foot in the door by landing a runner position, which basically means…
The gun was my first PBR model, so I can see a lot of the issues now. All of the PBR work, except the room I am working on now, is done incorrectly. Almost 90% of the stuff is dated and they don't represent what I know now. But part of me just wants to move forward and not constantly be going back to the old pieces. I will…
Yep, told you it was pretty blatant. But here's another one; overall (the majority, maybe even if not by much) the users here may just be happier using Max, Maya or Mudbox more than every other modeling/sculpting program combined. I'm not saying that we all exclusively suckle off Autodesk's hairy man-boob, and I'm dead…