Spent some time going back and forth with you guys' advices, thanks again! Figured I would come and post to let you guys who cared enough to help out see how it went! Here it is now, I am considering this "final" unless someone here has some extra advice/tips for polish, would love to hear it: less than 500 tris, 512x512…
your grass looks plain wrong. turn down off that AO or whatever it is in your viewport. your terrain grass texture looks like a 256x256 texture spanning the entire ground. the lock on your chest looks more high poly than the entire rest of the chest. also its using like 20 sided cylinders, but only 4 edge loops defining…
here is my list in order of priority/ wish Customise File Formats Be able to set the default set of saveAs file types. All I need on a daily life are PSD, PNG, JPEG and maybe TIFF. It would save a lot of time if I could disable any other file format from the dropdown menu to reduce it to just what I need. Feature: Quick…
Im using Unity a lot, for paid works aswell as own projects. I currently work on a 3d puzzle game called Space Shapes together with a programmer, we also entered the unity flash contest with it. I also do a lot of work for the crescent moon iOS unity games, recently released is Paper Monsters which i did a lot of work for.…
https://www.artstation.com/contests/beneath-the-waves/challenges/38/submissions/25357 After working a little bit almost every day since the challenge began I finally finished my entry into the Prop category of the ArtStation "Beneath the Waves" challenge. I learned so much throughout the course of this challenge and I'm…
I've got a 120gb SSD, I think i'll use this generally for the OS and maybe "working" art files Then a 250GB WD black drive, I think i'll install my apps and crap on this? Or would I see a major benifit from loading photoshop/modo/etc onto the SSD? I feel like i'd be better off having the large working art files on the SSD,…
the workflow seems to baaaasically follow the following: * create 128*256 texture with ~20 hair strands painted on * make spline based hair in hairfarm (expensive plugin) * do splines to triangles in hairfarm (haven't found anything else that can do the same thing) * use the vertex shader in udk which spreads the hair…
Naw, it's a project that has been rumored to be in the works for alittle while now. http://www.pcworld.com/article/250453/google_augmented_reality_glasses_expected_by_years_end.html http://bits.blogs.nytimes.com/2012/02/21/google-to-sell-terminator-style-glasses-by-years-end/ Here is the wired article on it that also came…
its amazing how much power the esrb has over games, the status quo is fine, why change it? "The rating system is strictly voluntary, however nearly all video games are submitted for rating because many retail stores prohibit the sale of unrated video games and the major console manufacturers will not license games for…
just finished the fairydragon tadpole ward collabo with andumy and vayne. thanks and enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=258023948 [ame=" https://www.youtube.com/watch?v=l-HlBgeeMH0"]Faerie Dragon Tadpole Ward - YouTube[/ame]