And the normal map can give you more height illusion than the bump map. Bump map are grayscale, so you have only 256 level of height. Normal map are colorful, so you can have 16,4 millions of level of height. :) If I'm not correct, please just reply to this.
Custom normals are pretty great, though they can be a little tough to manage when you have a complex mesh to worry about. It's less of a worry when your details and decals are floating and not cut into the mesh. If you are a Maya user, this script has been really wonderful so far :)…
I'm using 1680 X 1050, according to a fellow board member, here's the most popular resolutions to visit his portfolio. Most popular screen resolutions: 1680x1050: 26.58% 1920x1200: 18.55% 1280x1024: 15.92%
Found two shots with it applied to a chainlink fence. Open both and compare (and note that it drops from 18 to 16fps). Off: http://img205.imageshack.us/i/glo2x6dy.jpg/ On: http://img205.imageshack.us/i/glo2xac9ew.jpg/
Thanks. Here's one from tonight (a little over an hour). Video (hd)http://www.vimeo.com/16323541 http://www.youtube.com/user/MissWiggle#p/u/0/TYziiLSCxpc
You hit on something there, I was totally ignorant of scratch files, infact I never even heard of them apart from downloading data when it's kept in a temporary file until completed. I know autoback does it's thing and backups your data at 10 min? intervals but these files are permanent. That raptor looks awesome too,…
EQ: It varies. With the Ultimaker, you just need to be able to use a screwdriver and pliers, which they supply. I love how you can download plans from Thingiverse and print out upgrades for your own machine. Like this extruder that lets you print with food. http://www.thingiverse.com/thing:21302 Or a new filament feed…
I did a tutorial a while back about how to create one in Substance Painter: https://polycount.com/discussion/167263/flow-map-painting#latest Looks like people have added suggestions as well.