The Mudbox import layer feature uses either point order or UV space...so you can get a near perfect transfer...something you cannot with projection methods which is how Zbrush works...and Mudbox can also do. Rumkugel, not arguing...an app with no learning curve is reason enough for an enyire studio to adapt. Someone that…
Thanks for responding monster, it helped a lot. I was wondering if you have recompiled the IPhysique.gup for your Skin2Physique maxscript to use in 3ds Max 2012? I have some models that are using the biped with a physique modifier and I wanted to transfer them to skin modifier. Another option I was thinking of is exporting…
Xnormal works perfectly fine for this (I prefer it over baking in zbrush). Otherwise you'll have to add your lowpoly as a new subtool, subdivide it to have sufficient geometry, and then use Tool: Subtool: Project All to transfer the detail from the original sculpt to the new mesh. I probably wouldn't use Decimation Master…
For modeling purposes I prefer to use Max over Maya, for 2 reasons: 1. non-destructive workflow via modifiers, and 2. WAY more modeling tools. Mayas primary advantage in modeling is its marking menus, which are nice but not as useful for those that are heavily into hotkey customization. But the Max vs Maya debate has been…
Great model :) ! Some of the edge loops are unnecessary on the low poly - for example the rectangularish looking thing on the roof towards the aft or the front light - a lot of those details would transfer well from a normal bake so there's no need to model them in Also how many sides do you have on those railings? For…
Ok, great to hear! Thanks for the answer. A somewhat cumbersome workaround for now is to create a second set of materials for all the source meshes where only the metalness map is plugged into the albedo channel. This way I can transfer the metalness map from my high to my lowpoly anyways. As for the slightly darker albedo…
When I read the first page of this thread, I face-palmed so hard it hurt. Should I get into the physics of how EM energy transfer actually works and how it can harm or not harm you? If you think Wi-Fi is a hazard to your health, please turn off your router and get off the internet. It will be better for both of us. Also…
Gotta agree with whats already been said, XSI is a great program and my favorite, but unless your japan based, theres hardy any studios that use it. Even Valve use Maya now. :( Funny why it's so underused in the western parts of the world. But if you have access to both programs then i don't see why you can't learn both.…
Hiya! Ive been trying to figure out how the baking maps part works, I've used z brush for the depth map but it comes out grainy and then I tried taking to maya and baking but a the transfer maps has a couple of maps missing again. Is there any possibility that you could elaborate how exactly you did this part? (3. Texture…
Thanks for the comments, everyone :) @Ratchlar To make the glowly outline I duplicated that part of the mesh, reversed the normals and then did a push modifier in Max. I haven't retopo'd in zbrush but I use dynamesh and zremesher when I'm doing the sculpting part. @Kogoshi I haven't done any tutorials, but if you're…