I would say that comps. popular on Polycount always credit the artist DIRECTLY and are very upfront about it. For example, check out Allegorithmics website. Front page, art from a compeittion to show off their product. BUT!! The artists name is upfront and visible. (To add, Quixel and Marmoset although they haven't had…
It really does not matter when you do your polypaint. That´s the cool thing about Zbrush. You can work on your UVs and topology whenever you want and use your polypaint on "any" model. Yes, you paint your diffuse on the highest subdiv because polypaint works on the verices, not on the UVs. You can get the polypaint data to…
Thanks everyone for standing up for our quality. We just added the UDK bundle (2 DVDs) that saves you $30, not sure if thats cheap enough though. http://eat3d.com/training_videos/bundles/udk we are also working very hard on a streaming solution where it would be cheaper to watch but you just cant download the files. Not…
The whole teams makes games. Especially as big as No Mans Sky. Epic is a game studio, so it's not a problem for them to make game. I haven't seen Autodesk making any game to prove that Maya is so good at game making. Beside this, you are not making game in Maya, you use Maya to help make game. And Houdini gives you all of…
What i have seen / heared so far is more of FC 3 with a new bad guy, more epic tech and coop. Mind you that's not a bad thing since i personally really enjoyed FC3 despite it beeing way too easy. But the story looks really good and what i can grasp from the GiantBomb let's play, the Animations for Interactions are top…
Im sure it would be the best looking game ever. Whether or not it would actually be fun is a different story : p But seriously though. To me, the turning point for what developers would create in terms of what is fun vs what is beautiful/technically sound/boring is the comparison of ut99 vs q3. I remember getting q3…
Hey thanks for the info. Looks like Epic is trying to make their engine a comprehensive CG/VFX/game engine toolkit, very ambitious. VR editor looks neat too, I can see that becoming more commonplace in level design. Your bit on houdini for level design interests me though, I do have Houdini Apprentice, but I've only used…
Hey man, if you are still fighting this issue (even after using the correct Y orientation) there is a nice way to help fixing this. The specular input can also be used for microshadowing. Actually Epic even had plans to rename the slot to cavity^^ So what you can do is the following: -bake a cavity map with very high…
They will NEVER, EVER follow Pixologic's strategy. NEVER. Reason? They'll probably say that they wouldn't profit from it or some such BS. What they need to do is knock 2000$ OFF the price tag of a single seat license, because as it stands, it's completely unreasonable. I've got Zbrush and i'm not going back to Mudbox,…
Honestly - Do not use wings or Milkshape If I recall they are no longer supported by their developers anymore. Blender - Here is why I recommend it - 100% FREE under the GPL. Open Source - You can get the source code and extend it yourself. Lots of knowledge able community members to help you out. :) Gaining Industry…