I see what your trouble is. http://polycount.com/discussion/169763/pc-cs-go-ak-47-silence#latest There are three ways to embed an image in your post: 1. Save your image onto your computer hard drive, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post…
I was actually planning on doing some breakdowns and the environment stuff is not out of reach. Also, there are the ground modes for AirMechs that I want to show but just haven't gotten around to it. :D Glad you like the style! The propellers on the Osprey don't use planes because the engines actually rotate 90 degrees…
@EarthQuake Thank you for putting an example together! I have some follow-up questions at the end of this reply, but they are nothing major. @pior Yeah a few features in Toolbag might just leave me wanting to always bake in it. ---- I don't want to turn this into a Toolbag vs Painter baking thread but since I am doing this…
Thinking back to my time in school: (7 * 24) = 168 - Total hours in a week... (7 * 7) + 4 = 53 - Sleep, Shower (the + 4 is extra sleep on weekends) (2 * 7) = 14 - Eat (1.5 * 7) = 10.5 - Commute (2.5 * 6) = 15 - Class (2 * 7) = 14 - Hanging out with friends, Shopping, Laundry (15) = 15 - Work (121.5 - 7.5) - Probably half…
CPU - If you want the best performance single threaded and in app performance, go with an i-series Intel processor. If you want the best bang for your buck purely for rendering and multi-threaded performance, go with AMD. If you just want the best overall get an Intel i7. RAM - 4gb is probably the bare minium I'd suggest…
Big update time (probably the last for a while). I am officially done with how far I am taking this project (minus writeups). Going to post some features and notes, then some images :) -True Anamorphic (shaped Bloom) Giving that awesome JJ effect on the screen -3 Separate bloom passes at various strengths (small large, and…
I don't know, I was always pleased with Maya viewport. Maya always had the high resolution one that would show the right normal map results, I could setup lots of lights and actually render it out in 16xAA with the hardware. The real problem is that Autodesk is now trying to implement new things and Maya 2012 and 2013 are…
I'm not in the mood to gather and upload the ref I have sitting around but here is a straight dump from a bookmark export. Most of these should be valid links and the quality ranges wildly and they are sorted so much better in my bookmarks but fuck it if I'm going to take the time to clean this mess up... Talent Jim…