I drag the command panel out so it's two rows and use a lot of custom shortcuts. This is the only screenshot I can dig up without putting more effort into it... but something like this: (I also use a custom script to toggle off the bottom bars and replace it with GMT, I do that when I switch between modeling and animation…
hehe. I just compiled my little QScintilla based editor I wrote for learning purposes on OS X. Added some tabs and load and save functions. But I cannot launch my python scripts yet, like in SciTe...well if I have some time I might add that and share it....also I need to figure out how to tell Qt Creator to create x86…
The way i'd approach this is to have a shader that takes two diffuse inputs, one for your regular texture then another for your flowing bits. Then via scripting you can scroll the uv's on the second texture at a set speed. The shader would have to include alpha transparency for the secondary "effect" texture input, that…
Thanks for your answer, the softwares that i'm using at the moment are: Maya, Houdini and Nuke because i saw that they are pretty much the standard in the industry for vfx related works ( correct me if i'm wrong ), i also use Unreal Engine and Cryengine for in game particles effects. I'm also planning to learn Python for…
Well, finally got normals and AO baked. The matching ID trick was not working as expected, ended up exploding the mesh using this script. Anyway, here's a sample pic of the low poly with Xoliul's awesome shader. Not going to work tomorrow so I'm taking the day to get the texture as ready as possible, but I still have to…
They are many cool key features in popcorn FX. - Batching in real time, that increase the number of particles in real time (hundred thousand / million easily). - You can completly control how one singles particles interact and move with scripting. - They are many modifiers, as attractor, distractor, emit from frequency…
Thanks for the sugestions everyone, but after a lot of searching and testing I've concluded I'll have to keep doing hair cards in another program :( I find it sad that for most softwares you have to dig through hell to find something so simple in theory that would make placing them a lot easier, since neither Blender, Maya…
Surely the 'wannabe' is somewhat needlessly exaggerated... he coulda wrote the script to just say 'I do have some experience with modeling/texturing' and the rest would still be relevant. 'I've heard you can have action figures on your desk, I heard you get free soda and snacks' 'that's because it's your lunch and your…
That plugin you linked to is interesting, but isn't good enough for production use I don't think, at least games. We do alot of mirroring and overlapping amoung other things that plugin doesn't account for, so then it's just as much work because of having to re-scale/move stuff how you want it. I don't think any script…
Warning, self-promoting! You can create a the normals with ndo and project them on to your model distortion-less (use orthographic view) with my projection painter script. It projects them nicely across the seams and it gives you straight looking normals on your model. See an example below. [ame="…