I'll try to be as helpful as I can because you clearly mean good, you just haven't been explained exactly what is wrong and what to fix. People are frustrated because you should be able to see it, but anyways, I'll bite. This will probably offend you, but I was offended looking at the pic. I'll get over it. It looks…
Although you might not like to hear it, Cholden is right, getting your work looking presentable should be your number 1 concern. You can dress yourself up and have a fancy business card but if it just leads them to sub-par work then it has all been a waste. Now the work you have does look pretty solid, just unfinished. So…
Ouch, seems a bit harsh. I mean I understand that it is important to have a good underlying structure to your characters, but if you can't create something completely fictional within the game world then we as designers are going to get stuck in a rut of cookie-cutter art our whole career. Now don't get me wrong, I do see…
Welcome to Polycount! I gotta say that boat is awesome hehe :P There was a environment competition called the Unearthly Challenge not so long ago, why dont you study their WIP threads: http://boards.polycount.net/showthread.php?t=55763 its quite simple start blocking out the overal scene and then in new scenes start model…
briefly i think that a clever re-appropriation of assets might allow for the kind of the savvy low budget creation that's being talked about here. That's one of those things that's always helped the underdog in the film business, is the availability of re-used (or found) props and locations, which we don't really have in…
I dont think its late... its never late for art. I always look at the Brothers Quay when I get depressed about my age. They started an amazing animation company together when they were 40yrs old and produced some of the best films ever. Check out [ame=" https://www.youtube.com/watch?v=uWtaGI9zuIY"]Street of…
Hey, good work! I am from Greece so prepare to be critiqued by culture inaccuracies :) Your 3d work is nice but the overall feel of it for me does not really say "Greek". In a nutshell I would say that you took care of your props but not your reference which is equally important, as I can see you have the technical skills!…
Lighting is too uniform and lacks any interest. Solid models, yet material definition isn't very interesting. Needs some props to break up the scene. Think about adding a fire extinguisher, possibly a smaller human size door to indicate a room or storage closet. Hanging wires? Maintenance panels, or a treehouse type hatch…
Once my 8 hour work day is done I dont do any at all. I find it way more important to balance my life with a social life and things besides sitting at the computer all day pushin verts. sometimes I feel bad about not doing personal work, and then I realize if I was to do art all the time, I would get insanely burned out. I…
So after a few weeks I was able to craft a more better environment then the above I made before which was bland and boring. This seems to tackle my vision mostly but for the sake of saving some time I tried to focus on other assets and make them look as nice as possible. I can always do more better but I really needed a…