To make this character fully animatable, we will need to fix her face morphs in 3DXchange. First, export an iAvatar file of your character and then open it in 3DXchange. In 3DXchange, drag the Modify panel (on the right by default) down until you see Face Setup. This contains the morphs used for facial animation. For…
These are my reference: - The model: Elf Girl on sketchfab (she fits my target aesthetics and I can download the original model legally, plus it contains both the posed model and the T-pose model.) - The game: Senran Kagura Estival Versus from Tamsoft (Ignore the sexualization, their animation is quite well done, and their…
I think you might want to have some bars over the windows if you keep at it, to keep it going with the whole jail vibe, windows in general tend to not go over so well with a jail's primary function being containment. As of now, if there was a riot on the main floor and I was a prisoner trying to escape, I'd get a buddy to…
The metalness map is used to separate your materials into two categories, metals and non-metals (or conductors and dielectrics if you prefer). Then the engine can apply the appropriate specular and albedo values to each of these groups, while not requiring a standalone specular texture — since metals need no albedo…
In the third image there, you have what is called nonmanifold geometry, which should be avoided. Edges should only ever share 2 polygons. If there is a circumstance that would require more, you should separate the extra bits into it's own element. The edges you have underneath the container are welded to vertices in the…
The red line points to the world origin which corresponds to the world origin in 3dsmax. They do that so you know when the root is offset from 0,0,0. Most people move the root of the skeleton hierarchy to 0,0,0 before export. If you had an animation for the flag skeleton you could "enable root motion" or "force root lock"…
https://www.thingiverse.com/ Is what we referred a lot of people to when I worked at a 3D print studio. Its got an education section as well...though looks quite different than when I used it. I would download some models from there and examine them as part of your learning process. I never made too many things with…
Anything goes! And there's a lot of anything going on here! Planning is key, try to break down what you want to do to simpler tasks. In Maya, you can set keyframes on nearly anything, to make it go. Let's grow a simple house as a quickie: Starting with a plane with good subdivisions for the windows later, you can extrude…
Sylver, As a current student and aspiring game artist I too found myself in a similar position a little over a year ago. I was very ambiguous and couldn't see myself focusing on one aspect of game development; it was all so interesting. While I won't sit here and tell you how you should go about determining what you wish…
looking back at it i agree. i may just drop the first layer of the aquaducts, therefore reducing the scale by 50% and getting back to original effect. for those who are wondering there is a reason why i have an aquaduct around the castle. the game is online with 2 teams, the imperials and the barbarians (which have been…