A bit different from other suggestions, but I think it'd be interesting to dig through some of the sketchbook threads and put up a few banners displaying some of the 2d art that is posted on the boards. RedPandaFire has some beautiful character sketches and paintings:…
Max 2014 introduced a MeshInspector tool that is active by default. It inspects meshes for possible errors during load/save and topology changes. It does'nt provide an interface except a popup in caser of a detected error ( can be disabled ) . It's even in the docs, but i think the UI references there are plain wrong ( at…
They still got $400 million in cash. I'm sure if they wanted to check out, they would. But I imagine there are some golden handcuffs involved, there always are...
@RJBonner: The shoulder are definitely is a part I need to pay more attention on my next model. I realized that. What exactly do you mean by "a bit irky"? @hawken: The contest gave a limit of 40k triangles so I didn't really restrain myself this time. You're right, though: depending on where it should be used it could be…
@ Kend - Sculpt turned out great man! I would redo the topology of the eye you really want loops flowing around the eye similar to how you have the mouth. As for your questions: 1. You don't really have to sculpt it, but some detail in the iris can look better. Take a look at these tutorials for a good setup:…
Hi, yes it's the imgage from 3DO and I found and try the tiling slider. But with the slider I can only go to the right and it decrease the size of the texture. I can't increase it... so I export my maps at a 4096 * 4096 pixels and just saved my .obj I use for the mesh. is it right ?
I'm back! :blush: I just uploaded the gloves for Isaac! C&C are welcome as always. Let me know if you'd like to see screenshots of the highpoly/marvelous/etc. Here's the artstation link in case you want to check it: https://www.artstation.com/artwork/40Dv4 Obsolete gloves for obsolete workers. Why invest in human equipment…