boa, the last guy is talkong so much crap and doesnt get to the point, its awefull, i cant continue watching edit: seriously stop talking about other tings while you paint, that goes for all of you, its simply horrible
Nice job on the UV reuse. However it looks like you're painting shading information into the BaseColor texture. This is generally bad practice in a PBR material. This may be necessary, if your lighting setup is really primitive. If you're intending to use PBR lighting, then it's better to not paint shading there, but to…
Thanks jramauri! Guess what, I already have Chun Li in the works :) but I am afraid she will be in affordable to print. Mario is around 35$ to print, Chun Li has like 10x more pixel! Really love your hand painted stuff btw! :) I got some more hand painted stuff in the works too. The next level up from this (after a concept…
good point. in this case i was kinda uncertain what i wanted those materials to be. i started with soft cloth type of material but later went in a more leathery direction. for now i don't have time to improve this piece but if you have any references for properly defined fantasy clothing that would certainly help. i…
@CheeseOnToast: It's for plastic casting. What exactly do you mean by undercuts? Intersecting Geo? I'm definitely going to be doing some work on enhancing the small details. My Client and I aren't very experienced in printing or casting so it will be a learning experience as we go along. Thanks for the reply. @JohnnySix:…
Here's a step by step I wrote a few months ago. I haven't posted it around, frankly I am a bit ashamed cos I feel I am a hack when it comes to art (never spend too much time with my art fundamentals). But I'm looking for feedback anyway. Thanks in advance. Painting Cassy's Face 1. I didn't define her face too well in the…
@myclay May I point out that your screenshot of viewpaint is really the exact interface of Avid's Matador, so it was likely cobbled together with duct tape from commercial software somehow at ILM. Also felt truly awful to use (Matador, that is). Not envious of super secret inhouse software if we're counting that one. B)…
Wicked textures, looking forward to more updates. Harry: yOU make a valid point about being counterproductive, but he did mention he would love feedback on "proportions and the hand painted textures".
You are correct. But let me explain my problem: - My current approach is to create procedural material that take baked maps like uv/world normal/position/occlusion, because I don't believe I can produce the paint result without knowing some mesh info (that's the information a handpainting texture artist would have.) - I…