the middle of the impact craters are still the same colour as the rest of the undamaged model. Maybe this is how your armour reacts to such a level of damage, or maybe it could have tarnished the armour colour as well. Up to you really. The feet of the model are very sharp and triangular,this could cause a lot of problems…
I wanted the claws to look like that actually, sharp and pointy, Wolverine style. I've received multiple comments about the claws being too flat so I guess I will make some improvements there. As for your comment about in-game model used in claws and armour, this armour doesn't even exist in Dota, I made custom sets for…
Soooo... I made this thread nearly 3 years ago, gah thats so depressing! Not really sure what happened, think it was a busy time and I ended up moving onto different projects. I was going through my work on my HD and found this bunch of work, I really like how the rider was looking so.. I no longer use mudbox, so today…
I like the concept, looks cosy :D I would like to know what you have in mind for the character, armours and what the style for the characters is. I have pretty much zero experience with characters to be honest but i would like to start somewhere, plus have stuff for my portfolio...It seems however that characters are the…
Thanks guys :) Wahlgren, Sampson; I thought I would go OTT with the scratches as all the armour is made from scrap metal and would have been made by orcs and such so they wouldnt have a nice finish but still have a good shape which means scratches would be everywhere. Its also gonna look cool in the textures :) ferg; My…
I gotta say this is a mix of bad luck and posting at the wrong point of a project. This might just be me but I think there's an un-sweet spot where a project is so close to completion that the only things to crit are often quite minor or subjective. For example I think your knights cloth under-armour shouldnt be the same…
The heads are getting pretty nice. I managed to make a genuinely attractive woman without much difficulty, something I've never managed to do in a Bethesda game (mods don't count). Rest of her isn't very pretty, though. The texture on the armour is what, 128x128? I guess it's starter armour and you'll get rid of it right…
[ QUOTE ] First thing that comes to mind is a slight doubt of that fan underneath, hehe.. First of all I think a fan for holding the ball of metal levetating off ground would be pretty huge. Far more area than the ball itself. I like the idea of an inside ball being the "wheel" better, just a couple of stabilizers on that.…
ha, the military channel. IEDs are not set off by pressure sensors, they're set off by guys with mobile phones. basically they strap a mobile phone to the bomb, with the vibrator on. and the vibration sets off the detonator. IED means improvised explosive device. its basically anything they can get their grubby hands on…
The whole megatexture thing is different. I won't pretend I have any in-depth knowledge on that, but I'll try to explain the BLIT stuff more clearly: Let's say you have a single texture for your character and your goal is to have all your item textures appear on this texture. You need to come up with a template for this…