the $userInput will always be exactly "Process" because its the condition of the if statement. Try to use this line for your user input: $text = `promptDialog -query -text`; Maybe this will help you: string $text; string $result = `promptDialog -title "Rename Object" -message "Enter Name:" -button "OK" -button "Cancel"…
Yes, solved. First of all thanks to the Substance Team to help me out with this issue. Use this link: https://support.networkoptix.com/hc/en-us/articles/115015730007-Nx-Software-crashes-due-to-libeay32-... Download libeay.dll for 64-bit Windows And place in C:\Program Files\Allegorithmic\Substance Painter Rename old…
One thing we could do with these threads, is mark them as such: "Q:How do I export a model for Crysis?" Thread titles could be renamed based on the original issue. Or we could strictly enforce a naming convention like this so we dont have things like "UGH ue3 is being a jerk!!!" as titles. This keeps it clean and easy for…
You can create a import editor script that prevents unity from importing materials. Like rename this to "MeshPostprocessor.cs" and drop it in the "Editor" folderusing UnityEngine;using UnityEditor;class MeshPostprocessor : AssetPostprocessor { void OnPreprocessModel () { (assetImporter as ModelImporter).globalScale = 1.0f;…
Well, the issue came from Photoshop language indeed. To solve this I had to go to : C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Locales\fr_MA\Support Files (fr_MA is for french language so it should be different for a different language) Then, remove, or rename the file : tw10428.dat Photoshop won't find the file…
I might do the LC hair thingy later on but here's my main sub for this competition: Concept by Deadman: High Poly: Low Poly: Some ingame shots (on the texture part i only have some base colors with a little bit of AO and the masks are basically the same thing just renamed): The loadout animation doesn't help us much so we…
Thanks for the feedback guys! I designed this creature using the punishments and symbolic associations to pride, as @Torsoaril mentioned. Maybe I should rename it to something along the lines of Punisher of Pride? (The name/title will need work) With the crossed arms, I was thinking that the creature would be too prideful…
Mattias and jfeez: Thanks guys. Think I found a way to make 'em. Here's a WIP anim that I've been tinkering on, looking for feedback: If any of you guys out there have any feedback, it's much appreciated. I'll do my best to get involved in critiquing other user's work too. :) (We seriously need a portion of this website…
Ha yes, you'll need to add a displacemnet channel to your texture set and feed your height to it. In Painter the height channel is used to generate normal map data, so if you already have a normal output, you may want to simply rename your height output into a displacement one directly to avoid applying twice the same…
Not defending this UI, but I've been trying to use a Mac Air recently and Holy Shizzle is it bass ackwards. The Enter key renames files. The Spacebar executes files. Two finger tap and hold on the title bar to go up a folder. To get to a network location you have to use the CMD+K shortcut. I gave up when I couldn't…