Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to…
Hey Polycount folks. Haven't posted in here for a while. Been working on some Destiny fan art recently. I'm obsessed with the art in this game, and the game in general so I figured i'll take a stab at one of my favorite guns in the game (play and art wise). Grabbed as many references as I could online, but for this one,…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Hey man! For just advanced lighting you can get most of the info from the documentation, YouTube and papers people have written about it. But let me be straight. When you then have finally nailed the lighting. All you will have at that point is a clean GI and some baked lights & probes. This is not enough for the whole…
I C, that makes sense actually. My concept art is just a bunch of photos from my vacation. I just pulled down some nice sci-fi art ect from Deviant art right now, ill try to work some of that art and post again. haha, my work does look like it was made a decade ago, lol thats great. man. ok ok sounds good. ill try again...…
Hey guys, I was originally a level designer and need a place I can review my work and get critics as I push my environment art skills! [SKETCHFAB]9cf6a73cae2e43199c05ea61167a3967[/SKETCHFAB] Made this the other day, I will hopefully be pushing new models out at a consistent rate.
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
This is another avatar I created completely from scratch. I am a 3D avatar creator with strong experience in Blender and Unity. I specialize in VRChat and VTuber avatars. I can create full avatars from scratch edit existing models improve topology fix rigging and enhance textures. I also work on outfit creation facial…