hey guys. I have a little question. i see much is shown here with UE3 and i want to make some models from me in UE3 for Portfolio and to learn more about this engine. I import all stuff in the unreal tournament 3 editor. work on material and put the model with some light in the empty world on a plane. hmm ok nice so far…
@Jonas Ronnegard I get where you guys are coming from and will definitely have a look into it, I know that Montreal for sure has a working holiday visa and I will also have a look into the states. I know the states can be a real pain and @Benvox2 age is not issue at the moment as I'm only 18 going on 19 in a week! I will…
Not directly gamedev related (or possibly even actual "getting a job" skills related), I've personally found functional programming to be a fascinating topic. I suggest SICP as a brain expanding experience. pdf versions, videos. Why learn a crazy language like a LISP? read Beating the Averages, and a quote from How To…
Hello again! Thanks for the answers! Ok, the problem with the curvature map is undrestood. I've tried some other models, but still getting strange results even with normal maps. I took a simple 6 faced cube, baked normal from a high poly with not so sharp edges and that's what I got: 1)Normal map: 2)This is how the normal…
I recently just started learning pymel. pretty clueless about how to troubleshoot. Hopefully some of you can help me. Ive been trying to write some code to get UV location and uv ids. Here is the basic code I wrote: import pymel.core as pm def getUVs(): my_object = pm.ls(sl=True) uList,vList = my_object.getUVs() return…
I"m using the painted metal in quixel's Ddo but i have failed to get rid of this noise. I have put the scale to -4 and it is still there and i can't see anywhere in dyna mask an option to disable it.
Wondering the best way to get experience in the industry without having any prior work. I have a portfolio that I'm working on. Here is the link to my Blog: fallenkingdom.tumblr.com . I just would like some honest feedback.
Hi All, I'm working on a character and want to get war paint similiar to this Orc I saw on Artstation: Does anyone have a tutorial I can watch or explain how I can
achieve this in substance painter? Thank you!