Hey yall.. I did a sketch of Ironman over the weekend. He's got some rough areas because most of the parts were created from bevels in the mesh.. I kept it loose on purpose.. if I have time, I can clean him up w/ mesh extracts.. the mesh was built all in Zbrush from a Zsphere. I only ended up adjusting the hips subtool in…
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Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
Also you shouldn't need to have both $envmapmask "Map _20/Barricade_dDo_s2" AND $normalmapalphaenvmapmask "1" as they are the same thing. Your envmapmask will obviously be a separate b&w image (black = non reflective and white=reflective), you can also take this image and put it into the normalmap or basetextures alpha…
It feels a little bit like what I imagine a bordello or upper class opium den to look like, but that's not a bad thing as such. It's certainly unique in all it's smokey purple wallpaper kind of atmosphere. I'm not a very big fan of the effects you use for the little blurbs of text accompanying thumbnails, though. It's…
So... the actual gamers? I know alot of polycount artists don't actually 'play' games. When they say 'play' they usually just go look around to see the world, and don't actually get exposed enough to the mechanics to realize their effects. Supporting this type of F2P model is stupid. Its a slap in the face, I'd much prefer…
I don't understand what benefit you could get from having this on a toggle. The hotkeys already exist by default so surely having each component mode on its own key is faster than toggling (e.g. to go from one mode to the one before it in the toggle list you have to cycle through all of them). As TeriyakiStyle said, on a…
Probably the software interpolating back to 0 rotation instead of 360 or 720 through the shortest direction. Usually happens in situations like this with Euler interpolation. Try switching the rotation gizmo to Gimbal mode so you can see what the axis are actually doing in space, if any of the axis cross over another one…
np Carlos. Did some more testing today. Trying different shapes, different normals, but same textures. Both trees are around 620 tris, including backfaces. The trees that are 2nd from right... I used a more blobby reference shape for the Normal Thief script, worked better than the simpler red shape from before. Also the…
Well, turns out I was an idiot and didn't reset the HDR settings in my ToD, and that's why myc lights sucked. Anyway, didn't get much done today, but i fixed the HDR and some proportions but the pillar is still bugging me. It's kind of hard to match the camera angle...next time i'll probably set a fixed camera in engine…