try keeping the size of the peices proportional so the same amount of deatil is spread over each part of the skin hmmmm i dont think the head map needs to be a 512 and can be a 256
Looks great! Id always gets me geeked out for their games and their tech. Some editor shots at IGN that start at image 6. http://media.pc.ign.com/media/926/926419/img_4767069.html
Hi thank you Oniram, :) However i figured it out last night by setting game type to UT_Game and not deathmatch there is a small change in scale but enough for me and that leads to conclusion that 160 or 192 should be normal wall height or 256 Max and above for different environment styles.
they didnt cure cancer. it was HIV or aids. not so much a cure as something to stop it from spreading. but it worked on like 950 /1000 people or something like that. but, i they`ve probably had cures for years and years for everything. But no money is made off cures. only treatments. sooo
@ CraigSnedeker : Thanks a lot man :) I just finished the radio tower, here is a little turntable. When you go through the blue light, you unlock the nearby races. The tower is 16k tris and use a 1024² texture. There is also a LOD of 560tris using a 256² map.
Gnomon recently released "Environment Modeling For Games" and Nate Stephens the presenter uses curves to generate all of his geometry. He shows a few basics like what your after but not too in depth. The rest of the stuff is awesome too. http://www.thegnomonworkshop.com/store/product/955/
I wont be bringing a computer (again) but i love the social environment! Some friends and I will be there the whole time staying at the hotel. If any of you guys want to meet up give me a call while the event is going. (256) 694-4332. See ya there bronco.
Yes separate texture. Also with the shininess i would keep that in its own file for now. If a person is using that in engine usually that shininess texture is not so big. Like you might have a 1024* spec and a 256 shininess. So i'd keep it separate. HAI GUI!
lill' update, I did a new head for her (the old one still remains for the main character, this one will be used as an alt character. I need to add more depth to the skin right now, but you can get the main idea [edit: the head skin is a 256²]
Thanks for that info on the cracks, i will hande them later today. Interior has a seperate 256*2 map, as i wasn't planing to do it at the begining. That sheet of newspaper used to be couple of polys on front windshield, but i didn't like it. Maybe i'll put it back on. Thanks