little slow as this is a spare time project, the lowpoly and bake is pretty much done. It's not super low, 6735 tris, but meh. The bake looks pretty solid in maya(where it was baked) but there seems to be some slight errors that show up in Toolbag. I triangulated before baking, as i heard toolbag can import with different…
Ok, just to clarify, memory is RAM. What you're referring to is hard drive space. I know it's hard to grasp some of this abstract terminology. What do you mean to imply by saying you'd prefer buying new rather than upgrade? Are you looking for a pre-built PC or just getting all new components? If you want to build a new…
Well when you finally get the trial here's some threads that might help you get started: http://www.polycount.com/forum/showthread.php?t=85276 http://www.polycount.com/forum/showthread.php?t=67904 Some of the info is obsolete with 501 having smoothing groups but a lot still applies.
32GB imo is absolutely low range for 3d graphics in a fresh new PC. I had 8 gigs 6yrs ago! Have you considered i5820k? or 6700k? I will be assembling new PC in september and this is a difficult choice between 5820 and 4790. First is better for baking and rendering, supports mor than 32GB ram and have support for 4channel…
I am still working out the best way of doing things, so is everyone to a point getting better / faster etc, though atm I am follwoing Epics kevin Johnstone's method (not intentionaly) of modeling http://www.polycount.com/forum/showthread.php?p=678052, I tend to do something one way that I am confortable and see if its any…
This was a character I made off an unused concept at work. I've only got the high poly to show right now, I keep meaning to go back and put together a construction shot of the low poly, but this would have been for cinematics and the like. Tri Count: 6764 (unsmoothed) 28478 (smoothed) Maps used: Diffuse, Specular, Normal.…
Baddcog : The sets looks great, but I think you are making your own job way more complicated than it needs to be for the loading screen illustration. In other words : a little bit of planning will save you tons of headaches ! A few tips : - Don't start a loading screen illustration by randomly placing a camera in 3d space…