blankslatejoe: The sound is not emulated due to the time constraints of our development combined with the huge optimisation that comes with not emulating the sound. The emulator handles all the processing internally and allows output of raw pixel data, we then simply map and update a texture with those new pixel values and…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
What a bummer this wasn't new... This was actually made public in 2003-2008. http://www.innovations-report.com/html/reports/environment_sciences/report-20856.html 2003 http://www.min-eng.com/biotechnology/63.html 2008 http://www.topnews.in/node/59380 2008 I remember hearing a news broadcast last year about a couple of…
Can't really do that within the same modifier. Better to use separate objects. Anyhow, those objects are separate in real life, so your model should do the same. This is worth a read (help file) http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-9F0E9AC3-FAE6-46A6-83F3-591084220B12 I used all three methods recently…
1.8 Suite don't resolve the problem on mine (PS CS5) ------------------System Information------------------Time of this report: 1/9/2015, 23:24:53 Machine name: CORSAIR Operating System: Windows 8.1 Professionnel 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500) Language: French (Regional Setting: French)System…
Decided to finish and get a submission up in hopes that the deadline would be flexible. Looks like that was a good idea :) The deadline was pushed back. Tesla's Blunderbuss - 5987 Tris - Final Submission - Still have to bake the normals and create the embellishments, wood grain, and stuff in ZBrush. It won't be up in time…
If you're playing Forza 3 on the PC then it's using DX12. I think you can use Intel's GPA tool to see the geometry wireframe of a moment in time in the game, it could give you some clues on what's behind the visuals. https://software.intel.com/en-us/node/597258 edit: oh, render-state overrides are only available for DX…