lets see if you lads can multitask. http://www.kongregate.com/games/IcyLime/multitask my high score so far is 108 :D edit: now its 123 edit2: now its 156
vfx podcast about the avengers movie http://www.fxguide.com/player/?media_url=http%3A%2F%2Fmedia.blubrry.com%2Ffxpodcast%2Fmedia.fxguide.com%2Ffxpodcast%2Ffxg-120506-TheAvengers.mp3&width=550&height=175
I thought it was just my crappy South African internet, but it's somewhat nice to see it's not only me. Getting this 9/10: "Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out."
the Albedo base map slot is the word you are looking for, at least for 1.8 and below. It's towards the bottom of the stack where you import all your bake maps before starting the project.
@TorQue[MoD] yeah mate. The added 1 pixel border in UE brings it back to 128 again. Even so, this doesn't relieve the fact that lightmaps are a f**ing pain in the arse! :)
I had to put it to 90 from 138~ .. now it points right but I still don't understand why it's rotated after the aim constraint. Is something wrong with the values from the child?
There's about 2 people in our 170-person studio that regularly post on polycount. Perhaps a couple more who post on 3DTotal and other forums. None of them are leads. Just an example...
Ironbearxl: Try turning up the subdivs on the lights and materials. Default should be 8. I would try 32 when testing and then turn it up to 64 or 128 for your final render.
I almost guarantee it won't be more that $199 in the states. And IF it is - it's because of some sort of bundle included (like wii sports or something). My best guess? I'm gonna go with $179.