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Re: Ok 3 questions, Normals, AO, and UE3 Emissive
Reply by
onionhead_o
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Dec 2009
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Technical Talk
for combining the normal map. do u input 0-128 in the output or input in levels?
2 results
Re: Brink Dev Diary - Art direction & concept art - Now with added HD Video!
Reply by
MoP
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Dec 2009
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General Discussion
http://files.g4tv.com/videoDB/043/026/video43026/tr_brink_113009_exclusive_containercity1_walkthrough_HD_flvhd.flv HD Container City walkthrough!
2 results
Re: Medieval Village WIP
Reply by
cholden
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May 2012
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3D Art Showcase & Critiques
Pad the terrain intersecting meshes down another 128 units to improve transition quality.
Re: Upgrading my crappy computer - polycount please help :)
Reply by
nick2730
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Oct 2011
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General Discussion
gotta go at least 500 at least prolly over 25 amps on 12v rail
2 results
Re: Starcraft 2 - Zerg Reveal.
Reply by
East
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Mar 2008
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General Discussion
I think they also talk about SC2 in the PC Gamer Podcast, number 124.
Re: Speed Modeling Thread!
Reply by
sinistergfx
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Jul 2005
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3D Art Showcase & Critiques
Watched Shaun of the Dead, made this quickie at work the next day: 128 polies, 128x128
Re: Microsoft gives away USB drives
Reply by
Valandar
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Mar 2006
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General Discussion
So it's probably 128 or 256, eh? Hey, it's more than I currently have.
2 results
COD 4 - new Map Pack patch1.6
Topic by
diZzyWalnut
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Jun 2008
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Call of Duty 4 has a new patch 1.6 with a 4 new maps - Creek,Broadcast,Chinatown,Killhouse. http://www.nzone.com/object/nzone_callofduty4_downloads.html
Re: (WIP) Feathered T-Rex for UDK
Reply by
Helixos
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Feb 2013
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3D Art Showcase & Critiques
Thank you! The finished low poly mesh will be somewhere between 8000 and 12000 tris - Definitely no more than 12k.
Re: Content creation tool goals survey
Reply by
piippo
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Aug 2010
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I would be willing to pay $10 / month - $120 year. That's not enough? Or the amount of users willing to pay isn't enough?
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