can one of you guys re export the demo scene,,,trying to use it as an example, but the page sais it needs a re-export with a newer version... http://viewer.marmoset.co/test/polyview.html
Just because you are limited doesn't mean you can't be creative and make it unique? It isn't perfect... but... you get the idea. Here is an example of someone elses... http://willhurst.carbonmade.com/
That ebony armor sculpt is gorgeous. I love asymetrical armor designs with mixed surface elements (cloth/metals) and that is a perfect example. Is there a female and beast race configuration set coming?
Hey, Very good tree indeed. It seems to be a 3D model, is that correct? If so, did you model it by hand or did you use a soft like SpeedTree for example? Thanks!
not sure how that would help..... banding example on that case; http://dl.dropbox.com/u/26016303/banding.jpg I could be missing something basic, sorry if I'm going off topic.
I believe there's a distortion input in unreal for refraction effects like for example frosted glass. Good work so far, we're following you here at IO (no pressure :p )
Hello, I got a question about the model, do we have the right to post them on artstation for example to show my texturing work, and mentioned the artist's name on the description ?
Can you expose part of the green as negative space in your design? For example, a flower shape that echoes the white ones. Right now it's kind of a large blank area in the middle.
yyyeeesssssss! awesome stuff man. How long does it take you guys to sculpt a character; like any of the town residents for example? cant wait for those bigger pics! ")
Aw crap :( Unfortunately It is the useful things that seem to be bugged, for example, I can hotkey the bevel tool itself, but not the operation with the bevel [b]menu[/b] that allows for better control.