Does anyone know the possibility of raising money on kickstarter to bid to Rhode Island for all of the Amalur assets, code, and properties to become creative commons/open source? People could contribute what they able to and in the end everything becomes open for access and use in whatever way. I'd imagine a lot of…
When my character hits the door I want him to go to win Screen but I have no idea how. I copied and pasted a code from my Title screen that when I press Play it goes into the game. But I don't know how to track "if character hits door go to next screen". Here is my code: Here is my backdoor with a rigid body Here is my Win…
I believe that's actually one of the things that people has said was a big problems with them, that they have let go a lot of people, who knew the software code, and hired new people who don't have that in depth knowledges, resulting in more spaghetti code.
OK. How about this line then? GameObject DoorOpen; //Create a GameObject variable for my door I double checked and that line IS in your code. I'm simply reinforcing the point that Kio was trying to make -- obvious comments actually make code harder to read, not easier.
Inside the rollout definition you can't actually execute code. You can only define the UI and what happens when you interact with the UI. But, you can execute code once the rollout is created. on WalkcycleCreator open do ( global tijd = TijdSpinner.value )
This is a brilliant idea! You could print buissnies cards with a QR code linking to the app store. You'r welcome ;) Downloading now. Tell us how you did it? Is everything you code? Or did you use a al lready made 3D engine?
sef, if he's got good coding chops and a portfolio to back it up, we outsource coding every now and then for flash games. PM me his portfolio and I'll add him to our list of freelancers if it looks like we can use him.
Unfortunately, I don't think it's trivial. For example, if you look at this script: http://www.scriptspot.com/3ds-max/scripts/give-me-back-my-dialogs It actually compiles dotNET code in memory to collect and move windows and dialogs. He has a post about it here, but the latest code is on scriptspot:…
Not possible without a lot of code work. Decals are just duplicate geometry on top of existing geometry so you couldn't punch something in without getting rid of the existing geometry or masking it somehow. You could build your deformations into your base shader though and have a mask (vert color or textures) dynamically…
Coded up a proper renaming routine now. It's a bit smarter now as it can handle extra numbers that aren't at the end of a name and the code for naming isn't so lame/messy/retarded. You won't notice any differences in operation if you weren't having problems before.…