Hi, thanks for trying it out! Are you on Maya 2018.4? As a quick check, I run the script from /maya/2018/scripts -folder, in case there's a problem with the env/path variables.
2. Scripting. I've made a script that would randomly delete non-border edges, and then clean up any verts that were on a straight line, ie not holding together a corner.
tnx guys :) Time for another batch update :D Script i've been working on : http://www.scriptspot.com/3ds-max/scripts/topoproject and some other stuff (OLD->NEW)
I am planning on moving all the constraints to their own section of the plugin (right now they are scripts). When that is done, you will be able to apply scripts after them, for more possibilities!
My maya script is available on gumroad. You can find more info in this thread: http://polycount.com/discussion/172741/dcboolmanager-free-maya-script-for-boolean-modeling#latest
I thought it worked fine in 6, at least that's what they tell me, still in 5.1 here. It's a script, so should work OK. http://www.chuggnut.com/scripts/unwraptools/unwraptools.htm
http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/curve-tools/c/duplicate-along Not my doing, the winner of the Domwar featured this handy script in his "making of" video
Looks excellent. Great new features added. Was hacking this workflow together using clavertech script, SAL asset loader script, and skinwrapmod. :) Will definitely purchase.