Hey guys, I just graduated from FZD and for the next few months I'm going to be working on my portfolio. I struggled with learning how to do the art side of concepting very hard as I've always been very math and logic brained so I thought maybe I could offer some advice to people who are like me. I am going to try to make…
Found this one while browsing.Registration is free and gives free access to chapter 1 of Starwars Creature design artist Terryl Whitlatch. http://talesofamalthea.com/ http://vimeo.com/36183731
Hey, I have not posted in awhile, but I thought Polycounters would maybe find this interesting! Here is a breakdown of how I'm making the art assets in my game -- I think it's a pretty novel approach: http://www.youtube.com/watch?v=bez-9AnW3kI
I've also tried to watch as many tutorials as possible, but many of them actually skip the parts that are critical for me, do them differently or just in a way that I can't (with another software for example). Eat3D and Gnomon are a bit too expensive for me, as I'm just a student without income, so investing 60$ in a…
A dirt simple tut on how to get some damage effects on your armor or mech, or whatever: It's the method we're using on our game Clan Commander: http://www.exisgames.com/forums/ This model is the result: http://www.exisgames.com/forums/viewtopic.php?f=4&t=7 http://www.youtube.com/watch?v=h3VsHpZGPME
As you probably know, the VertexLitGeneric shader in Source doesn't allow a specular map when there is a normal map. Instead, you must dump the specular mask into another map's alpha. Here is a new video showing you how to do that quickly inside Max without having to open up a bitmap editor. You can automate this with the…
I have started a new series of videos on my YouTube channel aimed at helping artists learn to created shaders in Unreal Engine 4’s Material Editor. The videos start with the basics and will build up to more complex techniques as we go along. There are 4 videos available so far, but I’ll be releasing a new one every…