does anyone know if there is a max plugin that does solid chamfering for max 2009? this kind of chamfer: very useful for sub-d but also very useful if you just quickly want to normal map soft edges without actually sub-d modeling anything (select all hard edges on your model, solid chamfer them and give the object one…
Ended up going straightforward, and not using a boolean. But I followed the edge flow of Nam's model after he/she used the boolean. So, thanks for that Nam! I was having a tough time getting the curve on the cutout to look right, while keeping the front edge sharp underneath, and rounded on top. Overall, it was a great…
I'm using blender but the principles of Sub-D modelling applies right. Trying to model the tail of the car, struggling with the circled bit here My attempt, some edges are assigned bevel modifiers. Now I can sort of get away with using bevel modifier, but still tons of artifacts. I want to learn how to properly plan such…
Here is what i`ve got, not perfect but well, its all there. I´ve made it with some heavy booleaning and cleaning and then doing the quadchamfer/turbosmooth magic. I used a Catia 3d model I have downloaded for precision reference (and only for reference, I have not cheated). Hope it helps! Maybe I keep modeling and get the…
Does anyone know how to model this?: (How to model the top of the screw, not the threads) Slideshow: http://s1226.photobucket.com/user/Yourname942/slideshow/Polycount%20Shape%20Question NonSlideshow: http://s1226.photobucket.com/user/Yourname942/library/Polycount%20Shape%20Question?sort=6&page=1 As it is right now I have a…
Have you seperated the Hood from the car? they are 2 different pieces and looking at your model right now, it looks like one piece.. 1. looking at your topology, your edges are not quite even. To keep a nice and good curve, they need to be evenly distributed. Yours are not 2. This will make the curve you have and need,…
Cheers for the help on the previous shape Shinigami and Kroma! :) Got another tricky one on a different topic - working on a 3D model of this Assault rifle. I'm struggling on the entire model, mainly because the 2D Concept isn't enough reference alone, and some of the rendering techniques makes it difficult to understand…
I think the answer (as always) is in the realm of "moar geo". If you are modelling an (extreme) closeup of any object with any kind of detailed appearance (especially with sharp, uneven changes, like these sharp folds) you need enough geo to support the attempted level of detail. If you are doing this for like a high…
Hey, im tyring to make this droid from a concept art, can anyone help me with the base shape? This is what ive currently got, i dont know how to model the part where the "eye" is if anyone has advice thatd be great!
a second way would be to model it similar to how its made. these vents are punched out of sheet metal, so you have a "cut" into the material on the sides