"That shield looks pretty serious. Even in the in game preview, it really deals well with the light. It doesn't look blown out like even the armor he is wearing. I would be curious to see your map files if you would post them. I think Tvidotto's idea about using the gradient is on the money. I noticed the lighting in the…
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
You know i feel this is a healthy discussion for this community to be having, i know i for one share some of the concerns discussed above, while also thinking its brilliant to see additional collaboration options for working with dota 2 teams and organisations. Mostly i don't often see marketing strategies discussed, and i…
Hello everybody. I don't know if this is the right topic, but it seems to be the general discussion one. I am new to Dota 2 modelling and wanted to ask a few questions about it. The first thing I'm interested in concerns high-poly versions of models. I would like to know whether I would require a lot of processing power in…
communist ? lol k ... The workshop doesnt provide publicity. 3rd party sites/people do. Anything getting u ppl to vote your item is publicity. Dota cinema kinda DID get 600.000 subs because it was one of the first youtube channels on dota 2. I cannot judge about their "Hardwork and Sweat and tears", but their videos about…
So I've managed to get everything working just fine as far the model goes; skinning seems to work fine and there isn't much/any clipping, but I can't get the texture working despite having what seem like perfect .qc and .vmt files -_- The .qc $cd "k:/work/props/dota…
Ace-Angel I read most, if not all threads about normalmaps here and there. Most important is of course to know what are you doing. You are right that one should not modify geometry after baking, but the reason is that he can change UVs or Vertex normals accidentally. If those two factors stay the same as before bake, which…
This is my second submission to the Steam Workshop for Dota 2. The Silencer Hidden Talent set was wildly successful and this one has been a long time coming. I really went out of my box by using Zbrush to do all of the sculpts for it. I learned so much working on it and all the time spent was totally worth it. As before I…
An ambient occlusion map is the shadows that your model casts on itself, where shadows "pool", baked into an image file. You don't strictly need it, but generally it's a good idea because it makes things a lot nicer looking. How you bake it depends on what software you're using, (googling "baking AO <software>" would…
you guys added so much to the discussion, great to read that guys, i know everyone has something to complain, i too that i never got a word from valve on 3 couriers, that was like almost 3 months of work. its a lot of time "wasted" i said "wasted" because i want to get into a point all those works even not entering the…