The disp details getting washed out by the SSS effect is normal. The maps in the reflection layers will counter this. It's vitally important that you balance these 2 layers under good lighting conditions. My advice is to turn off SSS and just work on the Spec 1 and 2 maps and Rough(gloss) 1 and 2 layers. These are the key.…
Did a paintover of one of your textures I only had 30 minutes to spend on this so I rushed it but I think the important elements are there. With more time it just would have had tighter details. Main lessons here: 1: When it comes to stone I try not to make my edges perfectly straight 2: I never distribute my highlights…
Hi there Kazeo, this project has been really fun to follow. I was wondering; you seem to be focusing a great deal on the history and anatomy of these creatures, which gives the impression that they're not shape-shifters. This form wasn't specifically chosen by them. With that in mind I'd take the time to consider why the…
Jacque you're kind of beating people over the head with this study and I'm not sure it says what you think it says, i.e. that the US is an oligarchy, that part you appear to be taking from the editorialization of the articles. And then suggesting that people shouldn't even read it to form their own conclusion I think is…
Are you going to use ZBrush/Mudbox to texture or simple a Photoshop texture? There are two ways to do such a thing. X - ZBrush/Mudbox 1- Use layers to create the different layers (pun intended) that are reciprocal from one another. 2- In the first layer (call this Base) apply essentially the 'polish' or 'cut' color of…
If the 3D package your are using is for PBR, then there should be a channel where you can connect AO texture on it. Even thou AO isn't a best solution, it still creates visual fidelity. So you should use it unless your rendering application automatically renders it. The exact specular colour of a material or substance has…
This is a cool piece and a really solid blockout! I love the broad shapes, feels very sturdy. I'm not sure what kind of wiggle room you have when it comes to matching your concept, so with that said, there's some things you could do with lighting to get it closer. I think the two main points are color and light…
Thanks Potm! First thing I'll share is actually something I do when I finish a piece. I like to do post-mortems on finished pieces that one, took a while, and two, didn't turn out the way I wanted. What's important is that I actually write these things down and they form the foundation of what I do differently for my next…
It's been to long since i posted, so i'm going to rectify that. The truth is i was hoping to have something better tan what i have by now, and i was trying to hold off till it was at a more presentable landmark. However this thread is suppose to journal my progress, not my successes with the character and subject matter.…
Haha don't sell yourself so short! From what I'm seeing, your 2D work is pretty fantastic, and this sculpt is looking gorgeous. If you dedicate the same level of care you're showing now to texturing, then this will certainly be a AAA asset. Keep us updated cause I really want to see where this leads! I'm normally not one…