Ok I Made The Low Poly Ak74u , Uv Mapped It And Trying To Bake But i've Been Having Alot of Errors Which Are Really Annoying me And Wasting My Time. I was testing the bake on 1 part just to make things easier the cage is covering everything and its close to the object. but i keep getting empty pieces in the normal map and…
The reason being, this set piece is 400+ drawcalls before being batched, and only 12 when batched. However if I bring it back into max, I can treat it as one piece. I think I have to move all the channel 1 uv's outside the 0-1 space beforehand so their not all clumped together. Then I can piece them back together and bake…
polycount and quality have nothing to do with each other. Perfect recent example. 400 tri characters and 128x128 maps PURE QUALITY! http://www.polycount.com/forum/showthread.php?t=94379
The benefit of having more RAM is that other programs (OS etc.) can use the extra so you can always have 4GB dedicated to ZBrush, which reduces the need for the use of virtual memory/paging files etc. :) ZB5 will be 64bit, iirc. @Nitewalkr, One thing that might be worth checking is the value that is set for your Compact…
When you say 'asus', I don't know if this one resides in the contract. However, I've heard good things about the Asus EP121. Done a ton of research on it and have collected some reference material to make a purchasing decision. Haven't followed through yet, but perhaps you can use this info somehow: Link Resources:*…
Uploaded with ImageShack.us alright so re-texturing this after I got my new rig the other day, still WIP, with the diffuse as the spec. liking this one tons more, and comments or crits are more than welcome :) edit: Uploaded with ImageShack.us calling this final. three 2048 by 2048 maps and 4028 triangles
I like it a lot and it definitely looks like a 40k piece but I feel like there is something off about the bricks. particularly the distance between the bricks on the rows where there are only two bricks seems to be huge compared to the bricks on the rows where there are 3. I would in fact go so far as to say the ones on…
"It's hard to think of many animated characters that are super original. Most evolve from previous characters." The last two principles are distinction and originality. A character must stick boldly out of the water, or else sink into the depths of irrelevance! Whilst Japan's famous 'Anime' art styles have grown ever more…
I actually almost finished a script for doing this in Maya and then realized that this functionality already exists in 2013. Could still be useful in 2012 and older. It still has a king that needs fixing and it's really slow (40sec for 10k tris) so I'm not sure I'll bother releasing it. Learned a couple of things by…