i think a full 2d workflow would be sufficient, too. get a good looking texture (photo), get it into ps, clone away the seams amd gemerate a normal map out of it using ndo
You can use planar projection mapping from inside maya if you want to get something that look similar to that image. just applying it after in PS would be easier though. For the texture overlay that is.
booh ya :V Edit: Did some gross quick lineart and color slap in Sai, just to solidify composition bit more, time to but this baby back into PS oven. Edit2: NO BRAKES ON THIS TRAIN
Really happy with how the cabinet turnt out. I'm now working on small props for in the cabinet and on the table, also working on papers and other decals for on the ground. (PS: It's running on 60 FPS again! :smiley: )
Doesn't seem possible to have the clone sample as anything other than Alt in PS. Uninstalled my last 2 Microsoft Windows updates. I can't seem to find anything on the net ..weird!
Your concepts for this capture a sweet feel to something I would want to play. Are the fans a gameplay element in the concepts, like trampoline or spring pads? ps. I snooped your portfolio, nice work.
This is some stuff I have done during this days without posting (those muscles I'm sure are badly placed and shaped, it was more to get the flow of the muscles and the names): An early test for painting with PS:
Low-Poly and unwrap are done! Normal maps still need a couple of fixes here and there and I need to add some extra details in PS, but that will be for tomorrow. A couple of viewport grabs using Xoliul's shader:
@kipper, thanks! :) @SPYFF, thanks for the tips. I'm using mental ray with a Sky portal. These are just renders I didn't bring them through PS. Though I will try your recommendations. Thanks