Thanks for your suggestion, I'm gonna try increasing the texture size by combining it side by side. But the problem with that is that I'll have to go to 4096 x 2048 range at least in order to accommodate my larger models. I will have to probably reduce the texture size and lose some detail when I use it in the game as 4096…
Take your finger off the trigger guys, nobody claimed that zero studios use blender. Chris rightly pointed out that Blender accounts for a very small percentage of the professional sector, and teaching courses in Blender rather than Maya or Max at the university level would absolutely put the students at a disadvantage vs…
slow sunday night... with "All You Need is Kill" in the background 1.5 hrs block-in. basically chun-li's rising air kick [ame] https://www.youtube.com/watch?v=eEBhW60eCEU[/ame] syncsketch http://www.syncsketch.com/playground/074b12394e004a85ab1bacea62593b50#40521
Honestly I'd recommend keeping the whole gun on a single texture sheet. If you need it to be high resolution then bake it out at 4096 * 4096 - if this is for games in particular then I think anything higher might be unnecessary? When you bake the Ambient Occlusion/Shadow map for the Larger main body sub-object add all…
@Ethird Thanks! @Tierzilla, You're welcome ^^ and yes i do have a portafolio, since you ask, here is the link. https://www.behance.net/wip/808091 (direct link to the all of the screenshots of the process that i've uploaded here ^^) @BryanPsy Thanks man! and yes it's 7937x4925 300 dpi, it's bigger than i use to, but it's…
your pictures aren't showing, looking at the page source you're linking from dropbox but it's a 403 error (forbidden) which usually happens when you don't have the privileges to sign into an account Try uploading to imgur, it'll be faster to display on the page than dropbox (and I think if too many people access links from…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
I like your work man! Few things to note. 1. Lose the purple text and and purple/pink highlights around the title text. It makes it hard to read. 2. It would be better if the text under the thumbnails were not embedded in the image. Search engines won't pick up on that. 3. The About Me and Resume pages don't load anything…
I don't wanna sound rude, but I find that hard to believe. I think the normal map of the sculpted detail of the x mio. mesh would look different, then the normal map of the same sculpt decimated to few hundred k. Wouldn't it? Enlighten me please :D EDIT: Okay, sorry if I DID sounded rude. I just tested a decimation to 10%…