love the brick . did you make it on zbrush ( tiling one ) or just using PS to make normal map ? and just a little question wath is your grid setting on max ? good luck :)
Ooo Nice. I like your design. I think I like the red better but the green is pretty slick. For most of the details, are you using like a directional bevel and emboss in PS?
i would say if than hand drawn :) Its for practice so would be nice to learn how to edit normals too ^^ ps: feels great to have the power over a thread hehe
+1 for modeling. like EQ been saying instances makes things easier to adjust and tweak.unless theres a way to instance stuff in PS. this is a good example of modeling your texture( if that makes sense)
Thanks a lot sprunghunt I have been looking for a while now but most porto's are based on marmoset & dDo. cheers PS Your work is really cool btw, very tight :thumbup:
Thats cool Helix, but remember that its important the map/arena fit in the unreal universe alot information here http://www.beyondunreal.com/ continue the good work! PS: love your work :P
I tried, it didn't help. Restartig PS didn't help either. I am using Photoshop CS6. Don't know the exact version right now but there wasn't an Update and it worked before.
Could you cap a short video, so we can see your set up in editor and kismet... along with the values on your time line in matinee. ps. what version of UDK?
because the demoman sounds so scottish and the sniper sounds so australian.. they've always been so accurate in the past :P ps maybe its just a spanish dude working in portugal
these are awesome videos man, really appreciated. Wish we could see the top bar of PS though, I like to see when modes are being changed :D thanks, do more!