Thanks dude... I usually treat my game models as if they were going to be rendered at Film Quality...i normally use ZB for my texturing and I use AO and Cavity maps in my texturing. Here is a texture sheet for my vampire. I normally treat these as if i were painting human skin for a CG film. I also reference the look for…
Is that a 1024 texture you're using..... aaaaaaaah..... You really probably only need a 384 or 512 at most for that thing. Also you could reduce the spec and diffuse maps by half and leave the normal map the same and get similar results.
DO you think you could eliminate some of those ?s Rockstar, they're messing up the formatting of the page and its annoying having to scroll across just to read people's posts. About halfway through theres something that looks like a small Hell Knight... maybe an upright Pinky. I'm pretty sure its not another imp - its head…
AAAAAAAAAAAAAAAA*flails arms aboves his head arnd runs around in his underpants on the street* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA