You'd be better off using tiled textures, trim sheets, and texture blending. Searching for "street texture" there are many recent examples to check out. https://polycount.com/discussion/202453/quiet-tuscan-street-wip Some solid techniques here http://wiki.polycount.com/wiki/Modular_environments Also for the blending see…
Thanks for everyone who helped place notes! They were really helpful! Here is how far I got with this piece! Any critique's is always appreciated! But I don't see coming back to work on these piece for a little while. As I only have 1 computer and waiting for renders while doing nothing is insanely boring ha . . ha-ha…
Do you have a concept that you're working from? You said it's modified. Right now I feel like the main issue is composition, even if you add more stuff to the scene the original composition will make things look a little bit boring. You're currently using an angle that shows off the rockface most. I bet the angle would be…
the packing feature looks useful but the UI needs to be streamlined and it would be ideal to be able to simply set the size to 2024,4096 etc... The Packing itself is quick and amazing, would be good thou if it where able to fill the rest of the empty areas so it truly takes all the available space.
Alright, I finished up this guy, I still need to put him in some kind of presentation for my webpage, but that can come later: wire (11,997 tris): http://grungemedia.com/dkseries/My_Work/druid/finale/screenshot6.png texture (2024x2024): http://grungemedia.com/dkseries/My_Work/druid/finale/texsheets01.png Enjoy!
now you're talking, i see something really cool coming up ;) i think you shouldn't be distracted by the messy hair in the back they might give you trouble later although this is how they are in original images i see, but some guys have found decent solutions. Her hair are held loose and up and fall kinda freely on the…