No worries. What software are you using? Maya? If you tell us, we can help you with your presentation stuff. If you save the render in a .png format, you can bring the render into photoshop w perfect alpha and create your own BG. Slight spherical gradients w shades of gray are my choice when showing wips.
Thanks, I fattend up the rail a bit because i agree w/ it looking a big flat. and i like the idea of puting somthing on the bridge. I think i'll do a car up there. that sounds good I took the porthole out of the front completly i couldn't quite get it to work out properly and it looks fine w/o it
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Hi, everyone. It's my first post, so i gonna introduce myself a little bit. I'm 22, living in Belgium, i'm a student (one more ... =D) and i hope to be graduated after this next 9 months. I registered long ago but I never found the time or the right opportunity to start a topic. Today it's over, because Crytek - Nottingham…
Heh I didn't mean to start a maya vs softimage arguement either :P What I would like to do is keep discussing how to make maya a better product for us modelers. Perhaps I'm using the wrong terminology. When I say something like "streamlined workflow" I mean tools that work smoothly together. For instance in the maya 2014…
MK dungon is pretty easy, Did it w/4 but technically 2... (other guild member couldn't figure how to get down w/o dying from falling lol). Found a lvl 80 exotic sword on the first run :D (guildmate found 2...in 4 runs...) Missed the statue event tho :(
much better w/ the god rays :) are you rendering an AO pass on this ? also in your z depth pass boost the saturation levels in the foreground, you'll get more contrast in the foreground. also w/ your object Ids add some colour variation to the green plants on the ground, close the tree add some yellows .
Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
12.07.21 3DCoat-2021.01 - Reassigning shaders fixed. - "View->Show separate axis" works correctly. - If the scene has nodes attached the baking dialog will remind to bake nodes first. - "Bake->Bake w/ Per Pixel Painting w/ Displacement" bakes the color from layers and shader correctly. - Nodes baking into scene correct. -…