Hello, I thought that the low poly mesh should have all smoothing groups cleared? Or be 1 snoothing group? I was also told to try the 'average normals' option in xNormal which doesn't seem to affect my bake.. Thanks for chiming in!
InsetSg need proper smoothing groups in order to work correctly. When I get .net error exceptions it is almost all the time due to faces without smoothing groups or bad smoothings groups . And modifiers can change the smoothing groups. May I ask you why do you use a turbo smooth. InsetSg workflow does not need turbo smooth…
Thank you very much all of you ... your responses and advices are really helpful and useful for me.I will definitely try to take as much possible from it. Fabi_G said: so if i understand this correctly i should bevel edges on my HP at least little bit even if they are completely sharp in real life or on reference ? Yes i…
Actually double smoothing in Max is exactly what creasing does in Maya. In Max: Put one TurboSmooth with 2 subdivisions with "Separate | Smoothing Groups" on and then another Turbosmooth without the Smoothing Groups option. The equivalent In Maya: Select all the hard edges have them have a crease value of 2 (always use a…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
Hi BradMyers8w thanks for the feedback and yes the lion head will be used as a base mesh in zbrush also I think it looks triangulated because I did not add a smoothing group to it in Max when I rendered it out will do another render with smotthing group to show it better.
Hello, I posted this in the tech talk forum but haven't received a reply so I figured I would move it over here to try again. I am working on the pipe organ and I baked out an AO using xnormal. I am having an issue where I'm losing my smoothing groups from 3ds max when I export it as an obj using guruware obj exporter…
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Visceral that doesn't sound correct. Does your model have smoothing groups? You should be able to give it 1 smothing group for generating your normals in xnormal and for use in UDK
Oh, the smothing on the above pic is from inside modo. I baked in max and used the textools smoothgroups by uv to make my smoothing. I just posted this pic to show the wires.