Kodde your script runs off faces & vertices ? I ran the script on both and when the script is run on vertices I get this error; planarAverage # Result: <function planarAverage at 0x00000044EAADBF98> #
i got HL2 the day after Christmas. i go to install it and it wont install due to InstallShield being broken. (due to Doom3 ginving me an error when i tried to install it back in August(?), i searched online and some supposed 'fixes' for the error i was getting didnt work and Microsoft thinks that since Windows Installer 2…
Watch out with doing real hospital floor plan. It might have big chances not being fun to play. Usually level design, especially for DM maps with fast paced gameplay, should be built considering game flow in the first place. U already have most of rooms as rectangles. Moreover u got dead ends everywhere. Same height of…
Hi, i think the original grip looks better, you modified the grip a bit.Some of the floaters and extrusions are 90 degrees and non tapered so you'll have to taper them a tiny bit to bake nice. Have fun with the guns and texture them :)
It is from Final Fantasy: The Spirits Within movie. Just watched some parts today. I would really recommend giving the gun more "use-history." All I see is ambient occlusion. Rust it up where it joins in certain places, scratch it up as if for example the character was running away and he hit the wall or the gun fell down.…
Ya know, we didn't run out of oil in the US. We did not run out of oil in Texas. The Texas oil industry ran into very cheap imported oil and then basically collapsed.
[ QUOTE ] [ QUOTE ] I'd say let them be until we see the final game, Bungie are stil a high quality shop and in production shots aren't a reliable yardstick. Also, my impression of the lads there has always been very high, nice bunch, professional and talented, I'm sure there is better to come. [/ QUOTE ] It's more fun…
I know nothing of UE, is there a Performance Profiler you can use, to show where the slow down is occurring?... other than that if it's the shaders then replace them with something standard... if it still persists then it's geometry or lighting etc if not add them back in one at a time see how this effects performance.…
Hey, i'm trying to run this script in Max2009, it doesn't seem to work for me when i try to run it. (I have selected faces in UVW Unwrap modifier before runing script). Any ideas?
I watched it last night in sunny Manchester in 3D. :thumbup: All in all I think George Miller did a great job on this film and i am sure we will see a few more Mad Max films in the near future. Points that needed to be improved for me. 1, We need to enjoy Mad Max's Interceptor in a longer car chase at the start and then…